Traveller-digest    Tuesday, September 21 1999    Volume 1999 : Number 1114



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Ground Forces
Re: Ground Forces
Re: Ground Forces...
Re: Ground Forces...
RE: Ground Forces////Pocket Empires question
Re: Ground Forces
Re: Ground Forces...
Ground Forces title
GIFs, LZW and Unisys Patent
Re: MISSED ORIGINAL POST!!! RE: More Art
Re: Ground Forces...
More M0 - Sector Gen, Maps and PE errata
[BITS] Official answer on TLWH question
Slightly OT: Religion
Re: Ground Forces
RE: Ground Forces////Pocket Empires question
Re: Ground Forces
Re: Title Suggestion for GT: Ground Forces
re:Milieu 0 questions
Re: Hmmmmmmm...... SnarfQuest 
Re Ground forces 

----------------------------------------------------------------------

Date: Tue, 21 Sep 1999 08:44:15
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces

At 07:12 PM 9/20/1999 -0400, you wrote:

>> He was a sharpshooter in the service, after all, as was our father.  
>
>Sorry, am I missing something? 

Craig and I are brothers, and I was trained as a sniper in the US Army,
while our father was a sharpshoter in the British Army.  Craig, due to his
eyesight, would be screaming "what the hell are you shooting at?!"
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 08:49:40
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces

At 06:35 PM 9/20/1999 -0700, you wrote:

>Or how about "GURPS Traveller: Ground Ponders?"

"Sarge, is it man's nature to be evil, or are we essentially good, and
corrupted by desire?"

"Good Question, Smitty.  PLA-TOON, TEN-HUT! On command, you will consider
this question!  PLA-TOON! PON- (wait for it!) DER!"

The men of the 3257th Philosophy Battalion (the Descartes Demons)
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"Pardon me, excuse me, Giant vampiric flightless winged
squirrel, coming through.."  -Tim the Paladin, "Yamara"

------------------------------

Date: Tue, 21 Sep 1999 08:57:43
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces...

At 12:14 PM 9/21/1999 +1000, you wrote:

>Actually, this should be "Dear Doug" - is the Ground Forces book only going
>to cover Imperial organisations?? I was hoping to see the GURPS translation
>of the Zho Consular Guard, the Tealikhoi, the forces from Darrian and the
>Sword Worlds (Mech infantry etc), and maybe even a mention of K'kree and
>Hiver forces.

The book is going to be Imperial, sorry.  Since no Army is complete without
bad guys across the border, there will be a threat analysis section on the
big threats the Imperium faces.. Vargr Corasirs, the Zhodani, Sword Worlds,
Aslan Ihaeti.  Im not sure yet if Loren wants/I'll have space for the
Solomani Menace.  
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 09:06:45
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces...

At 09:43 AM 9/21/1999 -0400, you wrote:

>> Moving to another fine area of discussion: The Marine Cutlass. The idea
>>that the Marine Cutlass is made of some kind of superdense/steel laminate 
>>has been discussed on the list. It is a reasonable suggestion, it's one
>>failing being that it would most likely require the Marine to have one 
>>weapon for actual battle (where a suit of BD would make the heavy blade 
>>usable) and a lighter steel alloy ceremonial blade. 
>
>Actually, it doesn't.  Under GURPS, a standard Cutlass has a minimum ST of
>7.  Switching to hyperdense material increases minimum ST by 50%, to 11. 
>This dovetails nicely with 11 being the minimum recommended ST for the
>various Marine templates. 

Fencing is going to be a small part of the IM template.  Probably just a
single point.

Much as I like the image of battledressed Marines rampaging around swinging
swords, it just smacks into my suspension of disbelief meter hard.

So why do the Marines teach the cutlass?  Three reasons.

Tradition.  The same reason I learned to fight with a rifle-mounted
bayonet. The cutlass is part of Marine heritage.

Training.  Fencing is all about body control and position.  Battledress
control is also about precise movements of the body.  the Marines teach
fencing to recruits to hone their instincts in this area.

Recreation.  On a cramped naval vessel, Marines can duel for amusement.
Electric scoring systems and heavy padded keep anyone from getting
(seriously) hurt, and any stretch of hallway becomes a handy runway.

I will include the TL12 Marine cutlass just for completeness sake.
- --

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"I created the universe; give ME the gift certificate!!"
                   - Lisa Simpson, Overachiever

------------------------------

Date: Tue, 21 Sep 1999 09:09:00
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: Ground Forces////Pocket Empires question

At 09:05 PM 9/20/1999 -0500, you wrote:

>Serious:  Gurps:  Soldiers of the Imperuim
>Not serious:  Gurps:  Frack! Got drafted again.

My draft workings are being save with titles like FTA, FTM, IHTFP.  Real
soldiers will know these.

FTE!!!

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 09:16:25
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces

At 11:20 AM 9/21/1999 EDT, you wrote:
>How about GT: The Emperor's Hammer? 
>
>This comes from Sriker II; being the nickname for the Imperial Household
>Grav Cavalry Regiment of the Imperial Guard. 
>
>BTW, does the Imperial Guard have the same reputation as Napoleon's Old
>Guard?

More like the US Old Guard (3rd United States Infantry)

One thing I've always found interesting about the Imperial Guard regiments
is that they seemingly were still under the control of their Sector Dukes.
Except for the Marine Guard, the Aslan Guard, the Household Cavalry, and
the Imperial Artillery.  Sort of like the Shogun "protecting" the Emperor.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 09:28:04
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces...

At 10:45 PM 9/20/1999 -0400, you wrote:

>So this is not just a "ME TOO" I'd like to cover some other stuff. Doug, do
>you intend to cover Imperial Marines?

Absolutley!  They're the most fun to write about.
>
>If you do are you going to try to adjust or otherwise reduce the effect of
>the hyper-power battledress in GT:SM?

*sigh* If I had my way, there would be an instruction to take a black
felt-tip marker and blacken that entire page out.

 If you are might I suggest a
>specialize anti-BD weapon? Perhaps a type of anti-armor ammunition that can
>penetrate BD and do some real damage to a person inside, but doesn't have
>the oomph to hurt a MBT or APC. If it could be fired from a gauss rifle, and
>strings of them could be rigged in anti-BD mines this would tend to nullify
>the high DR of the BD. If you fire it into an unarmored person it just
>penetrates like a normal round (except perhaps it goes completely through).
>This would prevent it from unbalancing the game the other way. Just a
>suggestion.

The Marine Assault Armor (the biggest, baddest, LC:0 armor) is going to
have a DR of around 650.  A modern M-72 LAW has a decent chance of
pentrating that armor.

I'm hoping to get at least two or three additional suits, with differing
strengths and weaknesses into the book.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Tue, 21 Sep 1999 09:51:34
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Ground Forces title

Well, after all the silly ones were rooted out (and I cleaned up the
keyboard), these were the ones people like the most:

_Sword and Shield_ (or _Imperial Sword and Shield_)

A tad long, and easily confused with a fantasy supplement

_Iridium Fist_

Too aggressive.  The Army's main mission is defensive.

_PBI_ (Poor Bloody Infantry)

Infantry make up only a small portion of the military, and the title would
be far to obscure for most people.

_In The Mud_

With the quote opening the first chapter.  We have a winner.

Thanks to every one for their thoughtful, and sometimes hilarious
suggestions.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"Some days, you just can't get rid  of a bomb!"
                    -Adam West, as Batman 

------------------------------

Date: Tue, 21 Sep 1999 12:02:41 -0500
From: "Slack, Andy" <andy.slack@gb.unisys.com>
Subject: GIFs, LZW and Unisys Patent

As I currently work for Unisys, the recent discussion of GIF, LZW
and so on caught my eye. If you think this is a dead issue,
apologies for wasting bandwidth. But I checked what the company
position is on this, and this is what I was told:

1. Unisys' policy in full is posted on its website.
   http://www.unisys.com/

2. Unisys is NOT asking for $5,000 from each website using LZW
   related software to create GIF images. If the webmaster has
   used a licensed tool to make the images, there is no need
   to take a direct licence from Unisys.

3. Companies that hold a licence from Unisys already for LZW
   include: Microsoft, Micrografx, Macromedia, Corel, Symantec,
   JASC, Adobe, Equilibrium, Learning Company, NetObjects, Visio,
   Eastman Software, Alchemy Mindworks, Asymetrix, Claris,
   Deneba Systems and Scansoft/Visioneer. If you used software
   from one of those guys, you should be OK. If in doubt, ask
   the supplier.

I'm just posting this for information, because some webmasters
sounded concerned about using GIFs now, and I don't think they
need to be. Please remember that this issue is not of my
personal making, and discussing it with me is unlikely to
change Unisys policy...

Andy
[ducking for cover]

------------------------------

Date: Tue, 21 Sep 1999 13:14:33 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: MISSED ORIGINAL POST!!! RE: More Art

Oh my god!  I can't believe that Enterprise movie!  That guy really rocks!
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Tue, 21 Sep 1999 13:40:46 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: Ground Forces...

- ----------
> From: Douglas E. Berry <gridlore@pop.mindspring.com>
> To: traveller@lists.imagiconline.com
> Subject: Re: Ground Forces...
> Date: Tuesday, 21 September, 1999 5:06 AM
> 
> Fencing is going to be a small part of the IM template.  Probably just a
> single point.

I'd suggest Shortsword, which is already in the IM templates in the main GT
book as an optional secondary skill.  In GURPS terms, the cutlass is not
really a Fencing weapon, just a slightly curved shortswords with a guard.
 
[snip]
> I will include the TL12 Marine cutlass just for completeness sake.

Good ideas, all around.  You could do it in a sidebar, with a suggestion
that actually using it in combat is most appropriate for cinematic games.  

Tom Schoene

------------------------------

Date: Tue, 21 Sep 1999 18:47:41 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: More M0 - Sector Gen, Maps and PE errata

I was browsing the Missouri Archive (linked from BITS
http://www.bits.org.uk/ - okay I'm lazy and cn't be bothered to fire up
Navigator or iCAB) and came across some material on Vland sector by Marc
Miller. It is the regression data for T4. Anyway, as someone was asking how
the M0 data was generated the following extracts may be of use:

FWIW the Missouri archive has a lot of material for M0 - the corrected FS
data (complete). A GIF of Core showing the Sylean Federation members, and
GIFS of the Imperium in -30, 0 and 20 based on the expanded M0 information.

It also has the errata for Pocket Empires.

Dom (this quote is not intended to challenge FFE's copyright in anyway, and
is a repost of material freely available on the internet)

- --------

Date: Mon, 28 Oct 1996 23:54:35 -0500
From: FarFuture@aol.com
Subject: Blank vs. Non-Blank.

This is an advance look at what I am currently considering for Sector
Data. I invite your feedback.

Marc Miller

Specimen data for Vland Sector for inclusion in First Survey (circa
Year 0)
(accompanies Sector Map).
Best viewed in Courier (monospaced font).

This data reflects the information currently (Year 0) available in
AAB. World
Size, Atmosphere, and Hydrographics have not changed for worlds in the
sector. Blanks indicate Starport, Population, Government, Law Level,
and Tech
Level (all of which cannot be reliably determined after more than
1,700 years
of Long Night). Historical names are reflected, although they may have
changed. The referee has two options: generate the missing world data
using
T4 (and enter it in the listing); or consult the more complete data
for the
territory (provided online).

At the same time, there is available some world data which is
reasonably
current. This information (which is available to any travellers who
inquire
at the data base or library or starport) is reflected (for example)
in the
entry for world 0921. This entry shows complete information.

<snip>
Players (groups, ship crews, etc) can enter the data in their own
copy of the
Survey as well as record the routes their exploratory voyages take.

Vland data file is missing some stellar data and gas giant
information, which
produces the anomalously low Gas Giant presences.

This example reflects only a partial list in order to conserve file
space.
This is not the final run, so some data (including names) may change.
Names
ending in a period(.) are newly generated; original names do not end
in
period.

Created by Traveller Sector Generator 3.0

An Excel for Windows 95 (v 7.0) spreadsheet.

Copyright ) 1996 Far Future Enterprises, 1418 North Clinton Blvd,
Bloomington
IL 61701 USA (FarFuture@aol.com)


- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Tue, 21 Sep 1999 18:54:53 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: [BITS] Official answer on TLWH question

Hi,

Someone asked when 'The Long Way Home' was set, plus a few other questions.
I asked one of the authors (the BITS UK Limited owner) Andy Lilly for some
answers.... <maybe I should have asked that in my best investigative
reporter voice?>

Dom

- -----
From:	Andy Lilly
Sent:	Tuesday, September 21, 1999 10:03 AM
To:	'Dominic Mooney (Work)'
Subject:	RE: REQUEST FOR Info

Hi Dom,

Quick response to your query from the TML:

> When in M0 is TLWH set?
>
Any time just pre- or post- the founding of the Third Imperium but not as
late as Year 200 as (IIRC) the M0 Campaign Book shows quite significant
expansion of the Imperium by that point!. As TLWH was written at a time
when all David (Burden) and I had seen was a rough draft of the rule book,
the star system data was generated by David by applying a Hard Times/TNE
sort of degradation of the 1100s data. As David had been working on
Gushemege (stars, aliens, etc.) for some time (partly due to HIWG interests
and complementing the Dagudashaag development of the UK fanzine Signal-GK),
we hoped this would be a sensible source of data.

All the terminology (Sylean Scout Corp, etc.) was chosen as best we could
at the time to be generic for a pre- or post- Year 0 date. Terms such as
Corp/Corps were down to my less than perfect editing as we tried to use
British English throughout.

When IG brought out First Survey (FS), we supplied them with the data for
the area around our adventure and said "please use this" (we might have
given them the whole of Gush - can't recall). Instead, IG generated their
own data. We were a little disheartened at this, especially given that IG
had said they might like to use TLWH themselves. We pointed out that their
new data had the gov/law problem and was inconsistent with TLWH and with
some concepts in M0 (which we'd already written for them) but this all fell
on (apparently) deaf ears.

So, when we came to do the IG versions LWH and Gateway, we used the FS
databut (IIRC) still adapted the data for one or two worlds, where we could
think up an appropriate excuse, such as the FS data being inaccurate, or
misinterpreted (e.g. population referred only to humans, not aliens) -
otherwise ISTR we had large cities set on near-zero pop worlds, according
to FS! Certainly there was no intention that the Scouts had got anywhere
near that subsector at the time that the adventure was set.

Felix said:

> >There is a major flaw/oversight in some of the assumptions in these
> >adventure modules.  Drop me a line if you are interested, as I don't
> >want to give away any clues to potential players.  My players found
> >the problem and I was scrambling the rest of the scenarios to try
> >and keep if from shortcutting the adventures.
>
Any comments on TLWH, LWH or Gateway (or in fact any of the BITS product
line - 101s, adventures, etc.) are always welcome - please e-mail to
bits@bits.org.uk. As we only do short print runs of our products, there is
the opportunity to correct any major errata for subsequent runs. And, as
Dom said, one of these days we might re-release TLWH.

> >You also might want to consider giving them the ship in the back of
> >the modules.  Anything larger makes the players a bit cocky.
>
Definitely. One later part of the adventure assumes that the PCs are on that
ship, at least with regard to deckplans, although it's not critical.

> >I hope you have fun with these adventures.  With a little work, they
> >turn out to be really good starting points for an entire game.  My
> >players enjoyed the six months it took to play them out.  Well, worth
> >the money ... IMO.
>
Always glad to hear from a satisfied customer! :-)

Andy

Andy Lilly
Director, BITS UK Limited (British Isles Traveller Support)
Co-ordinating CORE Traveller Product Development Group
PO Box 4222, Sawbridgeworth, Hertfordshire, CM21 0DP, England.
Tel/Fax: +44-(0)1279-833773 E-mail: bits@bits.org.uk Web:
www.bits.org.uk

- -------------Dom Mooney---webmaster@bits.org.uk----------------
                 BITS - British Isles Traveller Support.
 http://www.bits.org.uk/              mailto:bits@bits.org.uk
Traveller is a registered trademark of FarFuture Enterprises.
GURPS is a registered trademark of Steve Jackson Games, Inc.
BITS and CORE are trademarks of BITS UK Limited.
All rights reserved.

------------------------------

Date: Tue, 21 Sep 99 18:17:21 +0000
From: igor@truserve.com
Subject: Slightly OT: Religion

This is sort-of off topic, while it doesn't have anything to do directly with 
Traveller, its important to my Traveller campaign setting...

Disclaimer: Religion is one of those things that people take very personally. It is not 
my intent to insult or belittle anyone for their beliefs - this is merely discussion 
for the purpose of the game. Please lets try to make sure this doesn't spiral into the 
flames.

I was wondering - what would our current mainstream religions think about the Third 
Imperium? I have a culture that was formed from some generation ships form Terra - thus 
the population still has practicing christians, jews, muslims, buddhists, etc...

..how would these religions take in the new view of the universe? What place would 
aliens have in the various dogma (are they savable, or are they beyond the grace of 
god/allah/etc...). Once his role becomes known, where would Grandfather and the 
ancients fit in? What is the religious importance (if any) of Earth?

This society, as I said, was seeded from 21st century earth, and for various reasons 
has a fairly strong religious background. It has been growing now for a few centuries, 
so the religions will have changed some - but how much? Will they still be around?

I'd appreciate anyone's _non-inflamatory_ views on the subject.

For the record, I am a practicing christian (Episcopal), but rather ecumenical in my 
views, and very tolerant of other religions.

Thanks, 

Andy Akins
igor@truserve.com

------------------------------

Date: Tue, 21 Sep 1999 11:23:10 -0700
From: "Wayne" <wewart@home.com>
Subject: Re: Ground Forces

> >Or how about "GURPS Traveller: Ground Ponders?"
> 
> "Sarge, is it man's nature to be evil, or are we essentially good, and
> corrupted by desire?"
> 
> "Good Question, Smitty.  PLA-TOON, TEN-HUT! On command, you will consider
> this question!  PLA-TOON! PON- (wait for it!) DER!"
> 
> The men of the 3257th Philosophy Battalion (the Descartes Demons)
> -- 
> 
RONFLMAO

I so glad I just finished my fizzy pop before read that.

Wayne
wewart@home.com
icq22113294

Give a man fire and he is warm for the night.
Set a man on fire and he is warm all his life. 

------------------------------

Date: Tue, 21 Sep 1999 14:53:00 -0400 (EDT)
From: jg42@cornell.edu
Subject: RE: Ground Forces////Pocket Empires question

On Tue, 21 Sep 1999, Douglas E. Berry wrote:

> At 09:05 PM 9/20/1999 -0500, you wrote:
> 
> >Serious:  Gurps:  Soldiers of the Imperuim
> >Not serious:  Gurps:  Frack! Got drafted again.
> 
> My draft workings are being save with titles like FTA, FTM, IHTFP.  Real
> soldiers will know these.
> 
> FTE!!!

How about translating for us wannabees?

Juliean

I'm nto a real soldier but I play one in RPG.

------------------------------

Date: Tue, 21 Sep 1999 00:50:29 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ground Forces

>GT: Stargrunts


I think a Mr Jon Tuffley (Ground Zero Games) may have something to say about
that....

NB

------------------------------

Date: Tue, 21 Sep 1999 20:15:11 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Title Suggestion for GT: Ground Forces

>Concidering the international (and interstellar?) nature of the list and
>Traveller fans in general, I like the abridged version of the qoute. I
>also have to throw my vote in for this! Even in the 3I it'll be the
>grunts that get down in the dirt that'll hold civilization together!


I prefer the abridged version - mainly because I think it's more correct.

Nick
+++
Perhaps one day the Pentagon will realise there's more to foreign policy
than Tomahawks....
#;-p

------------------------------

Date: Tue, 21 Sep 1999 20:25:43 +0100
From: John Buston <John.Buston@tesco.net>
Subject: re:Milieu 0 questions

>> I am trying to set up a campaign based on the Long Way Home/Gateway
>> adventure, to introduce some friends to Traveller, but am missing a
>> few details (like what year it should be set in.  I'm guessing near 0.)

I am currently running "The Long Way Home".

I set mine in year -29, the year of the founding of the Sylean Federation
Scout Service. This makes J-3 bleeding edge technology, and the suggested player
ship standard issue.

The fact that the ship is titled as a Sylean Scout Corp craft dates it between
year -29 and year zero (Milieu 0 page 29). In year zero the Sylean Federation
Scout Service was renamed the Imperial Interstellar Scout Service (M0 page 11).

I am using Gurps (very) Lite for rules, GT, and First In. That is all that I
find necessary to run it. Though of course I add detail from all the other
stuff.

I prefer non-combat oriented games so I also equipped them with a radically
stealthed small craft so that they can avoid detection (mostly) and usually can
avoid combat if they want too. Only one of the group is pro-combat, another is
anti-combat, and the other four are combat-neutral, so it works out fine.  (I
have had one gratuitous hostile space-craft encounter, when they were unprepared
for combat just for fun!).

They group seem pretty good at breaking scout corp directives though ;-)

>There is a major flaw/oversight in some of the assumptions in these 
>adventure modules.  Drop me a line if you are interested, as I don't 
>want to give away any clues to potential players.  My players found 
>the problem and I was scrambling the rest of the scenarios to try 
>and keep if from shortcutting the adventures.

Yes that problem can manifest itself in at least three different ways too.
Fortunately the adventures don't have to be linear or even all completed. Makes
it a right pain to prepare for the next session though. I would be interested in
any methods you used to avoid the short cutting of them (off list).

Some of the TL difference hand-waves that it uses need a bit of thought or
rework to make believable too. e.g. lower TL ships shouldn't be a problem
(though my players managed to make it so!) and shouldn't have the performance
indicated in some of the text.

There are also some very improbable events that you might want to think about
and tweak slightly before presenting them to your players. 

I always like to change the scenarios slightly anyhow, to make them consistent
to
me technically, and just in case any of the players have sneakily read them
(never happens does it!).

There are two alternative GT versions (stats only) of the Lintula Sunrise on my
website if you are interested.

http://homepages.tesco.net/~john.buston/StonesThrow.htm

------------------------------

Date: Tue, 21 Sep 1999 21:19:22 +0200
From: Volker Greimann <volker@greimann.de>
Subject: Re: Hmmmmmmm...... SnarfQuest 

At 16:13 20.09.99 -0400, you wrote:
>> Have you noticed the similarity between the comic character Snarf (of
>> SnarfQuest) and Jar Jar Binks.
>
>Yup.  Interesting, isn't it?
Hey, maybe the inventors/licenseholders of Snarfquest could sue Lucasarts for 
copyright infringement. With the goal of forbidding any further appearance
of this character.. ;-)
Volker
- ---------------------------------------------------------------------
Volker A. Greimann --- http://www.greimann.de --- volker@greimann.de

------------------------------

Date: Tue, 21 Sep 1999 15:41:13 -0400
From: "Alan R. Chambers" <alanross@bellsouth.net>
Subject: Re Ground forces 

This is a multi-part message in MIME format.

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Alternate titles

"Cold Steele, Hot Plasma"
"The Iridium Ranks"
"Uncle Stepheon Wants You"
"A Few Good Sophonts"
"Battle Ranks"
"Lords of Battle"
"The Iridium Guard"
Alan


Whenever I have to choose between two evils, I always like to try the
one I haven't tried before.  -- Mae West.
=20


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<META content=3D"MSHTML 5.00.2614.3401" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV>Alternate titles</DIV>
<DIV>&nbsp;</DIV>
<DIV>"Cold Steele, Hot Plasma"</DIV>
<DIV>"The Iridium Ranks"</DIV>
<DIV>"Uncle Stepheon Wants You"</DIV>
<DIV>"A Few Good Sophonts"</DIV>
<DIV>"Battle Ranks"</DIV>
<DIV>"Lords of Battle"</DIV>
<DIV>"The Iridium Guard"</DIV>
<DIV>Alan</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Whenever I have to choose between two evils, I always like to try=20
the<BR>one I haven't tried before.&nbsp; -- Mae=20
West.<BR>&nbsp;<BR></DIV></BODY></HTML>

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End of Traveller-digest V1999 #1114
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